2026 Revenue Goals Price Chart 7.1
March 17, 2026 • 19 home matches • GE Vernova Park (15) + Furman (3) + Clemson (1)
2026 Ticket Revenue Goal
$1.28M
Data-driven target · STH pace validated against live sales
Floor $1.05M
Reachable $1.11M
Goal $1.28M
Stretch $1.44M
Season Tickets
~1,100
$335K · 26% of rev
Group Sales
~5,400
$140K · 11% of rev
Home Matches
19
15 GEVP · 3 Furman · 1 Clemson
Sales Team Goal
$475K
3 reps · $158K each
What the Venue Can Generate
Two independent methods — top-down (capacity × ATP) and bottom-up (tickets by type) — both land in the same range. That's the basis for every number on this page.
Top-Down: Capacity × Price × Fill
| Venue | Matches | Cap | Fill | Att | ATP | Revenue |
| GEVP — East (finished) | 15 | 1,778 | 90% | 24,003 | $27 | $648K |
| GEVP — North | 15 | 378 | 85% | 4,820 | $22 | $106K |
| GEVP — West (unfinished) | 15 | 1,850 | 65% | 18,038 | $25 | $451K |
| Furman | 3 | 2,156 | 76% | 4,916 | $9 | $37K |
| Clemson | 1 | 2,156 | 73% | 1,574 | $23 | $36K |
| Total | $1,278K |
East side fills at 90% — it's the finished, premium stand. West at 65% reflects construction drag. North is small but dedicated (supporter end). Non-GEVP venues have lower pricing tiers.
Bottom-Up: Tickets by Type
| Channel | Tickets | Avg Price | Revenue | % Total |
| Season Tickets (~1,100) | 16,500 | $20 | $335K | 26% |
| Group Sales (~340/match) | 5,400 | $26 | $140K | 11% |
| Single Game Online | 28,000 | $25 | $700K | 55% |
| Matchday / Walk-up | 3,400 | $30 | $102K | 8% |
| Total | $1,277K | 100% |
~1,100 STH validated against live sales pace (689 tickets sold by March 16). Per-ticket avg declines as premium inventory fills — early waves $400+, recent waves ~$306. Blended avg ~$305/ticket. Single game online still dominates — new-stadium curiosity drives 55% of revenue.
Both methods converge: ~$1.28M. Top-down gives $1.285M, bottom-up gives $1.277M. STH target updated to ~1,100 tickets at a blended ~$305 avg — validated against 689 tickets sold by March 16.
Recommended Goals
Floor
$1.05M
West side tanks, groups miss
Reachable
$1.11M
Higher comp · accounts for club workload
Goal
$1.28M
Incentive tier · where the data lands
Stretch
$1.44M
West stabilizes, 1,300+ STH
| Channel | Owner | Floor | Reachable | Goal | Stretch |
| Season Tickets | Sales | $257K ~800 tix | $296K ~950 tix | $335K ~1,100 tix | $387K ~1,300 tix |
| Group Sales | Sales | $110K ~4,200 tix | $125K ~4,800 tix | $140K ~5,400 tix | $175K ~6,700 tix |
| Sales Team Total | | $367K | $421K | $475K | $562K |
| Single Game Online | Marketing | $580K | $590K | $700K | $755K |
| Walk-up / Matchday | Game Ops | $96K | $99K | $102K | $119K |
| TOTAL | | $1.05M | $1.11M | $1.28M | $1.44M |
Why four tiers: Floor ($1.05M) is planning — what happens if things go wrong. Reachable ($1.1M) is the higher comp baseline that accounts for the increased workload beyond just selling tickets. Goal ($1.28M) is the incentive tier — where the data actually lands when both models converge. Stretch ($1.44M) is everything clicking — west side stabilizes, 1,300+ STH, Saturday sellouts. The $180K gap between Reachable and Goal is where execution and effort show up in the numbers.
Sales Team — $475K Goal (3 Reps)
Per Rep — Annual
$158K
Season + Group combined
Season per Rep
$112K
~367 tix each @ ~$305 avg
Group per Rep
$47K
~1,800 group tickets each
Monthly Phasing — How Revenue Loads Through the Season
| Month | Activity Focus | Season $ | Group $ | Total / Rep | Cumulative |
| Mar–Apr | STH push (new venue hype), early group deposits | $168K | $21K | $63K | $189K |
| May | STH stragglers, group confirmations for June | $67K | $21K | $29K | $277K |
| Jun | Home opener groups, first matchday upsells | $34K | $28K | $21K | $339K |
| Jul | Peak summer groups, add-on season upgrades | $20K | $28K | $16K | $387K |
| Aug | Groups for themed nights, corporate outings | $17K | $21K | $13K | $425K |
| Sep–Oct | Late groups, rivalry matches, season close push | $29K | $21K | $17K | $475K |
| Season Total | $335K | $140K | $158K | $475K |
Season tickets are front-loaded (50% by end of April). Group sales are steadier — ~$21K-$28K/month from group deposits and match-by-match sales. Reps shift from STH to groups as the season progresses.
Group Sales — Per-Match Targets
| Match Type | Matches | Group Tix / Match | Group Rev / Match | Per Rep |
| A Premium Saturday | 2 | 500 | $15K | $5.0K |
| B Standard Saturday | 7 | 350 | $10K | $3.3K |
| C Midweek | 5 | 200 | $5K | $1.7K |
| C STEM Day (11 AM) | 1 | 600 | $9K | $3.0K |
| D Furman + Clemson | 4 | 100 | $1.5K | $0.5K |
| 19 Matches | ~5,400 | $140K | $47K |
STEM Day is the group sales goldmine — daytime match, school field trips, 600+ group tickets on one match. Saturdays target 400+ groups (corporate outings, youth soccer clubs, birthday parties). Midweek is harder — 200 groups is the realistic floor. North end excluded from group inventory. East side is the primary group allocation.
Season Ticket Goal — ~1,100 Tickets ($335K)
STH Distribution by Price Level
| Level | Description | Per Game | Season Total | Target Tix | Revenue | % of STH Rev |
| P1+ | Front Row | $65 | $1,005 | 25 | $25.1K | 6% |
| P1 | Center Circle | $55 | $855 | 75 | $64.1K | 15% |
| P2+ | P2 Front Row | $49 | $765 | 35 | $26.8K | 6% |
| P2 | Midfield | $39 | $615 | 130 | $80.0K | 19% |
| P3 | Sideline Preferred | $23 | $375 | 260 | $97.5K | 23% |
| P4 | Sideline | $15 | $255 | 220 | $56.1K | 13% |
| P5 | Supporter / Corner | $12 | $210 | 355 | $74.6K | 18% |
| Total | 1,100 | $424.1K | |
Season total includes $30 flat Mauldin fee. Premium tiers (P1+–P2) are nearly sold — future growth is P3–P5. P3 becomes the revenue core at 29%. Blended avg drops to ~$305/ticket as volume shifts to lower tiers. Actual revenue will land between $335K (some seats unsold) and $424K (every seat fills). Per rep: ~367 tickets.
If a 4th Rep Is Added
3 Reps (Current)
| Metric | Per Rep |
| Total Goal | $158K |
| Season Tickets | ~367 tix / $112K |
| Group Sales | 1,800 tix / $47K |
| Monthly Average | $26K/mo |
4 Reps (+ New Grinder)
| Metric | Per Rep |
| Total Goal | $119K |
| Season Tickets | ~275 tix / $84K |
| Group Sales | 1,350 tix / $35K |
| Monthly Average | $20K/mo |
Adding a 4th rep drops per-rep burden by 25% ($158K → $119K). That's the difference between a manageable quota and a grind. If the hire is happening, factor it into goal-setting — don't set 3-rep targets and then split them 4 ways later.
What Moves the Number
Uncertainty Factors
Clemson match — 1 match, 2,156 cap. Revenue could swing $20–50K depending on matchup, day, and weather. Not yet finalized.
Bonus game — if a Cup match or additional friendly lands at GEVP, that's $30–60K unmodeled revenue.
West side construction timeline — every month of delay is ~$30K in lost fill. Finish date is the single biggest variable on this page.
Weather — 6 midweek summer matches. One rainout or heat wave week can crater walk-up and single game by $15–25K per match.
Downside Risks → Floor ($1.05M)
West side fills at 50% all season — $215K revenue gap vs. 80% fill. This alone drops $1.28M to $1.07M.
STH stalls at 800 tickets — lower-tier demand doesn't materialize, $78K gap vs. target.
Midweek matches underperform — 6 Wednesday matches at GEVP. If online demand is weak, these average $65K instead of $77K = $72K gap.
Upside Drivers → Stretch ($1.44M)
West side stabilizes mid-season — if construction finishes by July, second-half fill jumps to 80% = +$100K.
STH hits 1,300+ — mid-season add-ons and P4/P5 volume after fans experience the venue = +$52K.
ATP escalates to $29 — pricing power firms up as demand builds. Each $1 of ATP across 48K GEVP seats = +$48K.
Marketing Isn't on This Page — But It Should Be in the Room
55% of total revenue ($700K) comes through single game online. That's not the sales team — it's marketing campaigns, social, website, email, promotions. If marketing underdelivers by even 15%, that's $105K missing that no amount of group hustling can make up. The sales team goal ($475K) is realistic and achievable. But the $1.28M target requires marketing to execute. Both goals need to be set and tracked in the same meeting.
Greenville Triumph SC • 2026 Revenue Goals • Updated March 17, 2026